Tuesday, 20 November 2012

Rigging the Robot,



Next its on to building the joint chains and making the rig, which will be used to animate the character. I found this surprisingly easy for most of the time as making joint chains is a very logical process. It also helps, i think, to remember how the human bodies joints work, elbow controls forearm hand, wrist only controls hand. Simple Hierarchy.

The Rig.

The hip dislocate joint had to be parented to the legs so the
chain links up.

The heels of my character are slightly raised off the ground
this is because the ankles of the robot are not the same as human ones
and need to be rigged accordingly.

I found parenting the collarbones to the spine and arms most challenging as
Maya didnt seem to like it when i parented one side as it then unparented the other
After a bit of tweaking i managed to link the rig and realised i was parenting the
wrong way.

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