Overall I feel that i learnt a lot from this project and did things I had no idea to do before september. Building a biped model, drawing it out then taking it into Maya as reference and then bringing him to life with controls and textures etc.
The good thing is I know how to do all of this, the bad thing is that the model went disastrously disastrously wrong near the end. This was because some of the vertices were trying to return to the origin which turned out to be caused by faces within faces which caused this bug. This really irritated me for no other reason than I thought i had accomplished so much and it was all a waste. However i did learn about all the things i still did and i have learned from my mistakes which i can improve on in the next module.
Despite the disaster at the end i really enjoyed this module as it was interesting to learn about all the different techniques of animation and modelling. I learnt the value of the extrusion and combine tool and also learnt how to Cylindrical map my robot character. I liked being able to be creative in a group and I really liked our idea for the cinematic. This being said time management needs to be improved and I know i've said that before but theres no more leaving things to the last minute. Mostly because I want to know that theres some overlap time to alter errors and touch it up in post production.
Even though I did pretty well in the modelling side there are still areas I need to improve on, such as, edge flow. I need to make sure the faces and edges of the model flow in a sensible way so it makes it much easier to constrain and weight paint. The other areas are the constraining, this irritated me massively as nothing i seemed to do was right no matter how closely i followed the video guides. The most important thing iv'e learnt (besides the skills involved) is to take a lot of care when modelling as the tiniest slip up could cause massive problems down the line. This is heavily linked to edge flow as the edges of my initial alien weren't very good which was why I had to restart it multiple times. Even though I had to restart the alien many times which was incredibly annoying i learnt something new I'd done wrong every time which made making my model a lot easier having learnt from these mistakes.
However this isn't really over, as next week we have an offsite exhibition in which we are displaying our work to the public. Now as a piece at the moment it could not be shown there but over the next week or so I plan on re designing the robot from scratch, drawing to animating, to make our piece a lot more professional with clean clear animation.
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