Friday, 9 November 2012

The Modelling of the Robot in Maya



Modelling the robot was actually quite fun but also challenging in places. Creating the robot from a sketch to screen was a fulfilling accomplishment and i've also learned even more about Maya in the process. The extrude tool became a vital part of my arsenal to create the character as i used faces on the body to make the arms and legs instead of making each one a separate object.

I have also made some alterations to the design such as removing the small extra wires on the elbow area. The head is also a different shape as the modelled one, the one in the model is elongated at the bottom to give it a more human shaped face.


 These two images (of the feet) Are another alteration I made to its initial design. I used the same principal as the neck to create these but also took inspiration from the blades the paraolympian athletes run on as well.

The image below shows another one of the changes I made. I tried making the neck from the base of the sphere but it kept looking wrong and out of place, then I had the idea to make a funkier neck as opposed to the norm. I think it came across pretty well as the neck line is a lot smoother. 

 The legs were, again, straightforward to make. I used the same techniques as the arms but probably better.


The next job is to colour the robot. I will first do this with the hypershade tool to give simple colours to show how it would look. I hope to experiment with cylindrical mapping to get a cleaner wrap around the object.

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