Modelling the robot was actually quite fun but also challenging in places. Creating the robot from a sketch to screen was a fulfilling accomplishment and i've also learned even more about Maya in the process. The extrude tool became a vital part of my arsenal to create the character as i used faces on the body to make the arms and legs instead of making each one a separate object.
I have also made some alterations to the design such as removing the small extra wires on the elbow area. The head is also a different shape as the modelled one, the one in the model is elongated at the bottom to give it a more human shaped face.
The image below shows another one of the changes I made. I tried making the neck from the base of the sphere but it kept looking wrong and out of place, then I had the idea to make a funkier neck as opposed to the norm. I think it came across pretty well as the neck line is a lot smoother.
The legs were, again, straightforward to make. I used the same techniques as the arms but probably better.
The next job is to colour the robot. I will first do this with the hypershade tool to give simple colours to show how it would look. I hope to experiment with cylindrical mapping to get a cleaner wrap around the object.
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