Monday, 4 March 2013

Designing of the Aliens.




After creating the head of the alien I then drew the rest of the body and proceded to then take it into illustrator. After doing this I was able to create a symmetrical character by tracing one half of the drawing then going over it in illustrator.


My original drawing wasn't symmetrical so
took into photoshop and mirrored it so
both sides would be same which makes Maya modelling
much easier


After tracing the design in illustrator i then used the Live Paint tool to fill in the gaps in the illustration and make it come to life a bit more. Note. the colours are not the final colours just for display.






I was very pleased with how (now named) Jesse turned out. I used to really struggle to make anything look good on illustrator and completing the design was a real confidence boost, which enabled me to model him successfully as well



My spaceship design included two characters and the second one (chester) was made in a slightly different way. After talking to my tutor I decided that modelling an entire other character would be very time consuming and would put stress on the deadline. So instead I modelled his head and then stitched the body of Jesse onto the head of Chester. This saved a massive amount of time. 
Jesse's body, Chester's Head.

I didn't need to model the rest of Chester so I sketched out
A quick design and touched it up a lot more in illustrator.







The final product. Colours are still not final but once modelled they will look (hopefully) very similar to the designs above. I really enjoyed working in illustrator for this because after having not used it for ages I thought I would have forgotten how to operate it. But as it turns out I came back and was better than before. 



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