
The next stage was to create the controls for the rig. This meant using NURBS primitives to draw out appropriately shaped handles which would then serve to operate the joints inside the mesh. Circles were used for first two spine joints, neck, head, elbows and feet. Where as the jaw, hands, shoulders, third spine joint, and clavicle controls were drawn out to mimic the rough shape of the body part in question. Except for the third spine joint and the clavicles they were controlled by arrows which showed their direction of movement.
After creating the controls I had to then constrain them to each relevant part so the controls move the skeleton with it. This was all very complicated but I struggled through and then it was time for parenting. This involved parenting each joint to the appropriate one next in the hierarchy this involved thinking of how the human body was constructed.
Weight painting was the next task which was found to be increasingly difficult this resulted in me not weight painting the model extensively just the key parts this resulted in less animation than i had intended. This was necessary as I was tight on time. I simplified the movements to just a wave and a turn of the head. However throughtout this module i do believe my skills in all these areas have improved as most of the things I've talked about i couldn't do before. Besides weight painting which I really need to work on.



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